Thursday, June 4, 2009

In the Last post I showed my cast for the Muppet's Midsummer Nights dream, now I have another Muppet Shakespeare cast up my sleeve. This one I actually did earlier it is about the other highly fantastical Shakespeare play of note The Tempest. This one would actually have been done in the Late 1980s when Jim Henson was still alive (again the puppeteers Names are in parentheses)
On Stage: Prospero: Patrick Stewart Miranda: Prairie Dawn (Fran Brill) Antonio: Brent Spiner Alonzo: Ian Macdirmid Sebastian: Mark Hamill Ferdinand: Kermit The Frog (Jim Henson) Gonzalo: Sam Eagle (Frank Oz) Adrian: Dr. Julius Strangepork (Jerry Nelson) Francesco: Dr. Bunsen honeydew (David Golez) His Servant: Beaker (Richard Hunt) Ariel: Miss Piggy (Frank Oz) Caliban: Oscar The Grouch (Carroll Spinnee) Trinculo: Fozzie Bear (Frank Oz) Stephano: Gonzo The Great (David Golez) The Master of a Ship: Lync Hogthrop (Jim Henson) Boatswain: Rizzo The Rat (Steve Whitmire)
Spirits presenting a play: Iris: Boober Fraggle(David Golez) Ceres: Red Faggle (Karen Prell) Juno: Mokey Fraggle(Karen Mullen) Mercury: Uncle Traveling Matt(David Golez) Ganymede: Wembly Fraggle (Steve Whitmire) Apollo Gobo Fraggle (Jerry Nelson)

Off stage: Orchestra Conductor: Rowlf (Jim Henson) Waiter: Grover (Frank Oz) Statler (Richard Hunt) and Waldorf (Jim Henson)

Wednesday, June 3, 2009

A Midsummernights Dream Muppets Cast

I was thinking of a Muppet version of A Midsummer Nights Dream, because a Muppet version of Shakespeare is a good way to get kids into Shakespeare. I also have a version of the tempest which I will talk about in a later blog.
This is the film I'm imaging could have been done (in 1999) instead of the Movie Muppets from space. In my oipnion that was when the muppets Jumped the Shark; I think what Gonzo is should be up to the audience. The Cast is as Follows ;Pupeteers are in Parentheses
THE ATHENIANS: Theseus: Kermit the Frog (Steve Whitmire) Hypollita: Miss Piggy (Frank Oz) Lysander: Nate Ritchert Hermia: Melissa Joan Hart Demetrius: Michael J. Nelson Helena: Alannah Ubach Egus: Ian MacDiarmid Philostrate Sam Eagle: (Frank Oz )
THE RUDE MECHANICALS: Peter Quince/Prolouge: Colin Mochrie Nick Bottom/Pyramus: Fozzie Bear (Frank Oz) Bottom enchanted: Gonzo the great (David Golez) Francis Flute/Thisbe: Zoot (David Golez) Sung/Lion: Telly Monster (Martin P. Robinson) Tom Snout/Wall: Floyd (Jerry Nelson) Robin Starveling (Moonshine): Janice (?)
THE FARIES: Oberon: Kermit the Frog (Steve Whitmire) Titania: Miss Piggy (Frank Oz)
Puck: Gobo Fraggle (Jerry Nelson) Peasblossom (2nd Fairy): Mokey Fraggle (Karen Mullen) Cobweb: Boober Fraggle (David Golez) Moth(1st fairy):Red fraggle(Karen Prell) Mustardseed: Wembly Fraggle (Steve Whilmire) Changling Boy: Elmo (Kevin Clash)

Monday, January 19, 2009

The library of tomorow today.

http://blogs.library.unlv.edu/arch-studies/2007/09/interactive_spaces.html

I had never consider the fact that the library might go out of date pretty soon because of being able to find all the information online but these people believe that that can be averted. They have created a library that deals with interactive spaces. This library deals with both physical and virtual space. There are a lot of different places you can find activities.

This library has a Transformation lab with five different areas of the library with different kinds of interactive space. The Literature Lab, the News Lab, the Music Lab, the Exhibition Lab, and the square. The Literature Lab shows new ways of communicating besides books. the News lab shows people the effects of the news media in our world with screens showing news all over the world. the Music Lab is divided into different zones. The inspiration zone is set up like a cafe has music magazines, the production zone has instruments and computer equipment. In the Exhibition Lab people look at what previous people have done and talk about their own ideas. There is also the square which is really neat it has both planned and unexpected meetings where anyone can say anything.

They believe that this library is an ongoing project will never get finished nor should we be able to finish this project. The growth of knowledge is ever expanding. There might however be ways in which this is not the case. There might be something that takes all this technology away from them or it might get set in it's way. However it is very good at present and I would like to see how it progresses in the future. I wish them good luck with this project and I hope things will turn out for the best for them.

Sunday, January 18, 2009

Kids interactive discovery space

http://play.powerhousemuseum.com/whatson/KIDSplayspaces.php
This museum is another kind of experience that uses physical interactive spaces. It doesn't use the latest technology, but it does use things that can be fun and Interesting for kids. It also is very informative.
The first part teaches kids about music and makes them want to make music , listen to it and piques their curiosity in it too. I always wanted to learn about music as a kid and still do.
Another part of the museum history of how kids played in the past which teaches kids about history in a way that makes them related to kids of the past(including their parents and grandparents.). It also makes kids discover new ways to play when kids were more active. Play is important for kids not just for having fun, but kids also learn best when they play.
There is another part of the museum that shows how films are made and tells kids what that there is a lot that goes on to make a movie. It also might help kids decide whether they want to be a part of making films themselves or not.

Virtual Reality Miracle Monster or just another media?

http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&entryId=79453&lang=en

It is interesting that they are using virtual reality to put people more in touch with marine wildlife for those who don't get a chance to go scuba diving. This has a both a serene and an unsettling experience.
This is a serene experience in that it gets people to experience a peaceful underwater paradise that has all kinds of sea creatures. It is unsettling because there is also a heavy environmental message that people get out of it.
However the idea of virtual reality with those people just sitting there scares me a bit. There is actually very little interactivity except for in virtual space. Are we going to sit there like bumps on a log lazily not participating in anything? Are we going to stop working and be slaves to the machine?
However I guess it is not that different from watching T.V. I am not sure whether virtual reality is a bad thing or not I guess it depends what it is used for. I guess it is like any other machine it can be used and abused.

Thursday, January 15, 2009

Exciting kids learing is back

I think that it is exciting that they are breaking with tradition and hosting a children's library with interactive spaces. http://images.google.com/imgres?imgurl=http://www.interactivearchitecture.org/wp-content/imagebank/libre.jpg&imgrefurl=http://www.interactivearchitecture.org/interactive-childrens-library-interactive-spaces.html&usg=__QvOgkgJnJJ8TDedMQSZtTQU0G2k=&h=315&w=450&sz=41&hl=en&start=3&sig2=6FdCtkOOYOnj675uaxzlQg&um=1&tbnid=k8mhNRl5Ml4Y2M:&tbnh=89&tbnw=127&ei=sUpvSYaqJZeENabSxKYN&prev=/images%3Fq%3Dinteractive%2Bspaces%26um%3D1%26hl%3Den%26client%3Dfirefox%26rls%3DFlockInc.:en-US:official%26sa%3DN
It uses both real and virtual space and it helps kids teach themselves without even realising how much they are learning. With kids it is often better to show them something than to merely tell them about it. There is very little in the design now but it will get more and more interactive as it goes on.
Kids are naturally curious so this takes their natural curiosity and makes them able to learn through awe inspiring technologies. People have been using technologies to divert kids for ages but this uses the latest technologies to inform inspire and educate kids.

Tuesday, January 13, 2009

The game of Afterlife

As I talked about in the earlier post the first game was no fun to play. But the second was a horse of a different color. You basically had to get good karma and had to go from death to rebirth. This took place in virtual media as did the previous one. It was in point of fact a dice game played on the computer. The stages were Death, Grave, Haunting, Ascent, Heaven, Rebirth.
You had to roll more on each score: one Death, two Graves, all the way up to Six Rebirths but on each you got more times you could roll each die. If you did not roll it on that try, you had to try again. There was the idea of gaining enlightenment that made it interesting. I think what made this game enjoyable was that we wanted to redeem ourselves in a fun game.
I think that this shows that people still want to be as good a person as they can be. Which is heartening although it has nothing to do with real karma. If I was writing this game, I might add a few gentle morality questions that help the score. Although that would be very easy to cheat on, so I would have to find a way you couldn't possibly cheat.