http://blogs.library.unlv.edu/arch-studies/2007/09/interactive_spaces.html
I had never consider the fact that the library might go out of date pretty soon because of being able to find all the information online but these people believe that that can be averted. They have created a library that deals with interactive spaces. This library deals with both physical and virtual space. There are a lot of different places you can find activities.
This library has a Transformation lab with five different areas of the library with different kinds of interactive space. The Literature Lab, the News Lab, the Music Lab, the Exhibition Lab, and the square. The Literature Lab shows new ways of communicating besides books. the News lab shows people the effects of the news media in our world with screens showing news all over the world. the Music Lab is divided into different zones. The inspiration zone is set up like a cafe has music magazines, the production zone has instruments and computer equipment. In the Exhibition Lab people look at what previous people have done and talk about their own ideas. There is also the square which is really neat it has both planned and unexpected meetings where anyone can say anything.
They believe that this library is an ongoing project will never get finished nor should we be able to finish this project. The growth of knowledge is ever expanding. There might however be ways in which this is not the case. There might be something that takes all this technology away from them or it might get set in it's way. However it is very good at present and I would like to see how it progresses in the future. I wish them good luck with this project and I hope things will turn out for the best for them.
Showing posts with label Interactive spaces. Show all posts
Showing posts with label Interactive spaces. Show all posts
Monday, January 19, 2009
Sunday, January 18, 2009
Kids interactive discovery space
http://play.powerhousemuseum.com/whatson/KIDSplayspaces.php
This museum is another kind of experience that uses physical interactive spaces. It doesn't use the latest technology, but it does use things that can be fun and Interesting for kids. It also is very informative.
The first part teaches kids about music and makes them want to make music , listen to it and piques their curiosity in it too. I always wanted to learn about music as a kid and still do.
Another part of the museum history of how kids played in the past which teaches kids about history in a way that makes them related to kids of the past(including their parents and grandparents.). It also makes kids discover new ways to play when kids were more active. Play is important for kids not just for having fun, but kids also learn best when they play.
There is another part of the museum that shows how films are made and tells kids what that there is a lot that goes on to make a movie. It also might help kids decide whether they want to be a part of making films themselves or not.
This museum is another kind of experience that uses physical interactive spaces. It doesn't use the latest technology, but it does use things that can be fun and Interesting for kids. It also is very informative.
The first part teaches kids about music and makes them want to make music , listen to it and piques their curiosity in it too. I always wanted to learn about music as a kid and still do.
Another part of the museum history of how kids played in the past which teaches kids about history in a way that makes them related to kids of the past(including their parents and grandparents.). It also makes kids discover new ways to play when kids were more active. Play is important for kids not just for having fun, but kids also learn best when they play.
There is another part of the museum that shows how films are made and tells kids what that there is a lot that goes on to make a movie. It also might help kids decide whether they want to be a part of making films themselves or not.
Labels:
history,
Interactive spaces,
kids learning,
making movies,
Museum,
Music
Monday, January 12, 2009
"hands on please touch"
In one site http://www.gilcrease.org/interactive.aspx about interactive spaces it had a please touch statement for kids so that they would not be afraid to interact directly with that space. This museum uses real space and virtual space. I always liked "hands on, please touch museums" as a kid and I think even as an adult I would still like them.
I think it is interesting about our society that most museums have a hands off don't touch policy even though people used to touch artwork all the time. This reminded me of hands on museums I went to as a kid and how delighted I was since I could touch everything and be a kid. I still haven't fully grown up and will always have a bit of the kid in me. If I was opening a museum for kids, it would be hands on.
I think it is interesting about our society that most museums have a hands off don't touch policy even though people used to touch artwork all the time. This reminded me of hands on museums I went to as a kid and how delighted I was since I could touch everything and be a kid. I still haven't fully grown up and will always have a bit of the kid in me. If I was opening a museum for kids, it would be hands on.
To Monoplise or not to Monopolise
The early twentieth century was the golden age of the big trust and monopolies. Most of these had been broken up by the 1930s but people still wanted to own monopolies. In that same decade the Parker Brothers wanted to show the world it was not just big businesses that wanted to get monopolies. He believed that anyone who had the opportunity, would want to have a monopoly. He decided the best way to show this was with a game, which uses real space, in which the aim of the game was to get as many monopolies as you could. In theory, people would play willingly until they realized in horror what the game was really about (it was even called Monopoly for goodness sake) and in horror, stop playing, only that never happened. Actually I realized that and haven't played it since.
It didn't go back to this satirical aim until a father in the 1970s got upset that his son always beat him at Monopoly. He realized what the game was really about and sent a game that changed the rules of the game to not making monopolies. He called it Anti Monopoly. It was good in theory but people quickly got bored with a game that you play to lose. They have actually reissued the Anti Monopoly game now with the slogan the dark secrets of the Monopoly game revealed. I don't think this will sell as much as they hoped. It is a good message but a very lousy game. Who plays to lose?
This does show that we have a certain inclination to serve ourselves before others. I think that I might have a game of Monopoly where you play as a member of the Dark Side from Star Wars, but I don't think people would get the point even then.
It didn't go back to this satirical aim until a father in the 1970s got upset that his son always beat him at Monopoly. He realized what the game was really about and sent a game that changed the rules of the game to not making monopolies. He called it Anti Monopoly. It was good in theory but people quickly got bored with a game that you play to lose. They have actually reissued the Anti Monopoly game now with the slogan the dark secrets of the Monopoly game revealed. I don't think this will sell as much as they hoped. It is a good message but a very lousy game. Who plays to lose?
This does show that we have a certain inclination to serve ourselves before others. I think that I might have a game of Monopoly where you play as a member of the Dark Side from Star Wars, but I don't think people would get the point even then.
Labels:
Anti Monopoly,
buisness,
human nature,
Interactive spaces,
Monopoly,
Satire
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