http://blogs.library.unlv.edu/arch-studies/2007/09/interactive_spaces.html
I had never consider the fact that the library might go out of date pretty soon because of being able to find all the information online but these people believe that that can be averted. They have created a library that deals with interactive spaces. This library deals with both physical and virtual space. There are a lot of different places you can find activities.
This library has a Transformation lab with five different areas of the library with different kinds of interactive space. The Literature Lab, the News Lab, the Music Lab, the Exhibition Lab, and the square. The Literature Lab shows new ways of communicating besides books. the News lab shows people the effects of the news media in our world with screens showing news all over the world. the Music Lab is divided into different zones. The inspiration zone is set up like a cafe has music magazines, the production zone has instruments and computer equipment. In the Exhibition Lab people look at what previous people have done and talk about their own ideas. There is also the square which is really neat it has both planned and unexpected meetings where anyone can say anything.
They believe that this library is an ongoing project will never get finished nor should we be able to finish this project. The growth of knowledge is ever expanding. There might however be ways in which this is not the case. There might be something that takes all this technology away from them or it might get set in it's way. However it is very good at present and I would like to see how it progresses in the future. I wish them good luck with this project and I hope things will turn out for the best for them.
Monday, January 19, 2009
Sunday, January 18, 2009
Kids interactive discovery space
http://play.powerhousemuseum.com/whatson/KIDSplayspaces.php
This museum is another kind of experience that uses physical interactive spaces. It doesn't use the latest technology, but it does use things that can be fun and Interesting for kids. It also is very informative.
The first part teaches kids about music and makes them want to make music , listen to it and piques their curiosity in it too. I always wanted to learn about music as a kid and still do.
Another part of the museum history of how kids played in the past which teaches kids about history in a way that makes them related to kids of the past(including their parents and grandparents.). It also makes kids discover new ways to play when kids were more active. Play is important for kids not just for having fun, but kids also learn best when they play.
There is another part of the museum that shows how films are made and tells kids what that there is a lot that goes on to make a movie. It also might help kids decide whether they want to be a part of making films themselves or not.
This museum is another kind of experience that uses physical interactive spaces. It doesn't use the latest technology, but it does use things that can be fun and Interesting for kids. It also is very informative.
The first part teaches kids about music and makes them want to make music , listen to it and piques their curiosity in it too. I always wanted to learn about music as a kid and still do.
Another part of the museum history of how kids played in the past which teaches kids about history in a way that makes them related to kids of the past(including their parents and grandparents.). It also makes kids discover new ways to play when kids were more active. Play is important for kids not just for having fun, but kids also learn best when they play.
There is another part of the museum that shows how films are made and tells kids what that there is a lot that goes on to make a movie. It also might help kids decide whether they want to be a part of making films themselves or not.
Labels:
history,
Interactive spaces,
kids learning,
making movies,
Museum,
Music
Virtual Reality Miracle Monster or just another media?
http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&entryId=79453&lang=en
It is interesting that they are using virtual reality to put people more in touch with marine wildlife for those who don't get a chance to go scuba diving. This has a both a serene and an unsettling experience.
This is a serene experience in that it gets people to experience a peaceful underwater paradise that has all kinds of sea creatures. It is unsettling because there is also a heavy environmental message that people get out of it.
However the idea of virtual reality with those people just sitting there scares me a bit. There is actually very little interactivity except for in virtual space. Are we going to sit there like bumps on a log lazily not participating in anything? Are we going to stop working and be slaves to the machine?
However I guess it is not that different from watching T.V. I am not sure whether virtual reality is a bad thing or not I guess it depends what it is used for. I guess it is like any other machine it can be used and abused.
It is interesting that they are using virtual reality to put people more in touch with marine wildlife for those who don't get a chance to go scuba diving. This has a both a serene and an unsettling experience.
This is a serene experience in that it gets people to experience a peaceful underwater paradise that has all kinds of sea creatures. It is unsettling because there is also a heavy environmental message that people get out of it.
However the idea of virtual reality with those people just sitting there scares me a bit. There is actually very little interactivity except for in virtual space. Are we going to sit there like bumps on a log lazily not participating in anything? Are we going to stop working and be slaves to the machine?
However I guess it is not that different from watching T.V. I am not sure whether virtual reality is a bad thing or not I guess it depends what it is used for. I guess it is like any other machine it can be used and abused.
Thursday, January 15, 2009
Exciting kids learing is back
I think that it is exciting that they are breaking with tradition and hosting a children's library with interactive spaces. http://images.google.com/imgres?imgurl=http://www.interactivearchitecture.org/wp-content/imagebank/libre.jpg&imgrefurl=http://www.interactivearchitecture.org/interactive-childrens-library-interactive-spaces.html&usg=__QvOgkgJnJJ8TDedMQSZtTQU0G2k=&h=315&w=450&sz=41&hl=en&start=3&sig2=6FdCtkOOYOnj675uaxzlQg&um=1&tbnid=k8mhNRl5Ml4Y2M:&tbnh=89&tbnw=127&ei=sUpvSYaqJZeENabSxKYN&prev=/images%3Fq%3Dinteractive%2Bspaces%26um%3D1%26hl%3Den%26client%3Dfirefox%26rls%3DFlockInc.:en-US:official%26sa%3DN
It uses both real and virtual space and it helps kids teach themselves without even realising how much they are learning. With kids it is often better to show them something than to merely tell them about it. There is very little in the design now but it will get more and more interactive as it goes on.
Kids are naturally curious so this takes their natural curiosity and makes them able to learn through awe inspiring technologies. People have been using technologies to divert kids for ages but this uses the latest technologies to inform inspire and educate kids.
It uses both real and virtual space and it helps kids teach themselves without even realising how much they are learning. With kids it is often better to show them something than to merely tell them about it. There is very little in the design now but it will get more and more interactive as it goes on.
Kids are naturally curious so this takes their natural curiosity and makes them able to learn through awe inspiring technologies. People have been using technologies to divert kids for ages but this uses the latest technologies to inform inspire and educate kids.
Labels:
eduction,
Interactive space,
kids,
kids learning,
library,
technology
Tuesday, January 13, 2009
The game of Afterlife
As I talked about in the earlier post the first game was no fun to play. But the second was a horse of a different color. You basically had to get good karma and had to go from death to rebirth. This took place in virtual media as did the previous one. It was in point of fact a dice game played on the computer. The stages were Death, Grave, Haunting, Ascent, Heaven, Rebirth.
You had to roll more on each score: one Death, two Graves, all the way up to Six Rebirths but on each you got more times you could roll each die. If you did not roll it on that try, you had to try again. There was the idea of gaining enlightenment that made it interesting. I think what made this game enjoyable was that we wanted to redeem ourselves in a fun game.
I think that this shows that people still want to be as good a person as they can be. Which is heartening although it has nothing to do with real karma. If I was writing this game, I might add a few gentle morality questions that help the score. Although that would be very easy to cheat on, so I would have to find a way you couldn't possibly cheat.
You had to roll more on each score: one Death, two Graves, all the way up to Six Rebirths but on each you got more times you could roll each die. If you did not roll it on that try, you had to try again. There was the idea of gaining enlightenment that made it interesting. I think what made this game enjoyable was that we wanted to redeem ourselves in a fun game.
I think that this shows that people still want to be as good a person as they can be. Which is heartening although it has nothing to do with real karma. If I was writing this game, I might add a few gentle morality questions that help the score. Although that would be very easy to cheat on, so I would have to find a way you couldn't possibly cheat.
Labels:
computor games,
death,
Karma,
rebirth,
reincarnation
Dragonfly Damselfly Knightfly
I had to play two games in class and I think that I have the same opinion as everyone else that the first game was more annoying. These games used virtual space. The first was a dragon and damsel game, and the second was an afterlife game, but the afterlife game was more fun. They were interestingly both based on ancient civilizations: the former, Ancient Europe; the latter, Ancient Asia.
The first game was invented in the early 1980s and everyone was a crudely drawn silhouette. It basically consisted of A knight (you) trying to save the damsels who had an annoying suicidal quality of throwing themselves outside the battlements, and you were supposed to catch them. There was also a dragon that breathed fire that you were supposed to run away from and not fight. Sound simple? Oh yes, there was also the fact that damsels fell out all the time, and the dragon could come from any direction, as could the damsels. And every time someone died, you lost a life, and if four lives were lost, the game ended. You were lucky if you scored a ten. I thunk I should have played as the dragon.
The first game was invented in the early 1980s and everyone was a crudely drawn silhouette. It basically consisted of A knight (you) trying to save the damsels who had an annoying suicidal quality of throwing themselves outside the battlements, and you were supposed to catch them. There was also a dragon that breathed fire that you were supposed to run away from and not fight. Sound simple? Oh yes, there was also the fact that damsels fell out all the time, and the dragon could come from any direction, as could the damsels. And every time someone died, you lost a life, and if four lives were lost, the game ended. You were lucky if you scored a ten. I thunk I should have played as the dragon.
Labels:
damsel,
Dragon,
knight,
old video games,
videogames
zen Drawings
It is interesting that in a culture devoted to striving to be the best of everything people are embracing Buddhism's teachings of striving to not strive. It started as a reaction against the ultra materialism in the roaring twenties. As a reaction to WWI people were moving to the big cities and cars and telephones were becoming everyday. Then in the 1930s it was gone. This drove more people to question capitalism and one outlet was zen philosophy.
This was later revisited more intensely in the 1960s as a reaction to the post WWII us when everybody was supposed to go back to conformity. Suddenly young people were questioning the capitalist government and were drawing on things from the east. this time it actually worked for a larger less select group called by most people "hippies"(they actually preferred "freaks").
This zen drawing exercise was fascinating.I was intrigued by the drawing exercises where the whole point was to see what happened when we let go of or consciousness. I was actually being told to focus inside my head but I think I overdid it in class. This used inner space and real space . We inderectly interacted with each other as a group in doing this drawing. We didn't look at the previos artist and mada a somehow unified whole
The drawing I think could hang either right side up or upside down and it would work either way.
This was later revisited more intensely in the 1960s as a reaction to the post WWII us when everybody was supposed to go back to conformity. Suddenly young people were questioning the capitalist government and were drawing on things from the east. this time it actually worked for a larger less select group called by most people "hippies"(they actually preferred "freaks").
This zen drawing exercise was fascinating.I was intrigued by the drawing exercises where the whole point was to see what happened when we let go of or consciousness. I was actually being told to focus inside my head but I think I overdid it in class. This used inner space and real space . We inderectly interacted with each other as a group in doing this drawing. We didn't look at the previos artist and mada a somehow unified whole
The drawing I think could hang either right side up or upside down and it would work either way.
Labels:
budhism,
drawing Zen drawing,
Interactive space,
Zen
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